[In Development] 

Sicaria 

Project Overview

3rd-person stealth action-adventure game set in Antwerp during the 80 Years' War (16th century).

In this ongoing project, I'm working together with the team as a Game Designer

I'm in charge of designing and implementing the camera system for the entire game, providing the intended player experience, and collaborating with other feature owners. I'm also responsible for the design part of the character's movement and controller support.

Camera System Design

Intended Player Experience: 

Dynamic camera that emphasises strategic stealth gameplay, taking advantage of the cover, reaching for satisfying takedowns, and clever use of the gadgets when being spotted to get away and hide.

The camera is designed to adapt to the character's movement and consists of 30 modes 

Data Table storing 30 camera modes

What changes depending on the mode?

Modular Camera system

Most of the features supported by camera consist of:

How do I add new functionality? 


How this implementation looks in blueprints

 Interpolation of the camera changes in blueprints 

Why does it work? 


In what cases does it not work? 


 Interpolation of the camera changes in blueprints 

What does it allow me to do?



 Camera movement for takedown

What does it allow me to do?


 Camera movement for crouching, running, and walking in interior and exterior environments

Work with materials related to camera in Unreal

Fading materials:


Depending on the camera's distance from the material, it will gradually fade away.

We used it on clothes, foliage, and the character itself.

Camera Lens Effects:


Camera visual feedback is crucial for stealth games. To convey taking damage and interaction with objects, I've developed the following customisable shaders:

Fading material on the clothes

Take damage vignette with customisable colour, radius, and pulsing frequency 

Scan (outline shader) and inspect the item (blur background while the item is in focus)

Character movement Design

Intended Player Experience: 

Character movement that emphasises strategic stealth gameplay: primary movement being crouching or walking, while taking advantage of rolling for satisfying takedowns, and clever use of the gadgets when being spotted to get away and hide, while keeping dynamic pace using sprinting.

Why the Stamina system

 The Stamina system showcase

Controller Design

Controller support

Result

WIP