I'm a Game Designer with three years of Unreal Engine technical expertise, specialising in third-person games. I also have a keen eye for camera design and a passion for improving the player experience through the creation of complex game systems.
PROJECTS
Project Information
Responsibilities:
Designed, implemented, and balanced the camera system for the entire game including 30 camera modes
Designed, balanced character movement in the entire game
Crafted a compelling one-page script to communicate the game's creative vision
Work In Progress
Project Information
Project Highlights:
Designed, implemented, and balanced the camera system for the entire game
Designed, balanced character movement in the entire game
Crafted a compelling one-page script to communicate the game's creative vision
Created a macro design chart outlining gameplay beats and key details
Authored, directed, and integrated game dialogue through the QADE plugin
Devised and implemented engaging game missions using the QADE plugin
Collaborated with Environment artist to design captivating game levels
Project Information
Project Highlights:
Explored Horizon game series metrics, enhancing player experience and accessibility
Leveraged UE 5 Visual scripting: Blueprinting for feature development
Enhanced system modularity and customization options for improved functionality
Crafted a Gym level to showcase all features and a Demo level for reference likeness
Prioritized concise documentation to streamline development
Successfully released on UE Marketplace with positive reviews
My goal with this level is to give Quake an open-world atmosphere, drawing inspiration from the old stronghold in Daugavpils, Latvia
Project Information
Project Highlights:
Explored Quake player experience, metrics, and level flow for insights
Designed a modular kit inspired by real-life fortress architecture and sewer systems
Executed the level creation process from sketching to set-dressing
Integrated enemy encounters, environmental challenges, scripted events, and sequences
Upheld quality through Conditions of Satisfaction, playtesting, and iterative improvements
Successfully launched the level on Slipseer.com, receiving positive reception
"Rollin' It" is a 3D physics-based like Super Monkey Ball game set in a snow globe
Project Information
Project Highlights:
Crafted and fine-tuned camera and character dynamics for optimal gameplay
Originated and finalised two levels, taking them from conceptualization to completion
Crafted, tested and implemented level challenges, keeping level flow and difficulty matrix
"Project Hot Sauce" is a 2.5D platformer where, as a small underground critter, you dash and jump through caves, fleeing from burning lava threatening to engulf your home.
Project Information
Project Highlights:
Explored Ori player experience, metrics, and level flow for insights
Crafted and fine-tuned camera and character dynamics for optimal gameplay
Originated and finalized an auto-scroll level, from conceptualization to completion
Crafted, tested and implemented level challenges, keeping level flow and difficulty matrix
SKILLSETS
GAME DEVELOPMENT
Research and competitor analysis
Concepting and prototyping
Playtesting and rapid iteration
Visual Scripting (UE Blueprinting)
Balancing
Design documentation
User experience
World-Building and storytelling
UNREAL ENGINE
Material Editor
Blueprints and Actor Components
Camera and Level Sequencer
Data tables
World Partitioning and Level Instances
Work with Marketplace assets
Plugin development and working with existing Plugins
SOFTWARE
Unreal Engine
Visual Studio
Jira
Confluence
Perforce
Blender
Trenchbroom
Miro and Notion
Google Docs and Microsoft Office tools
OTHER
English - professional
Russian - native
Latvian - native
Dutch - basic
Language fluency
Public speaking and presenting
SCRUM and role of Scrum Master
AGILE
Scope breakdown and high-level overview