VIKTORIJA DOĻA

GAME DESIGNER

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I'm a Game Designer with three years of Unreal Engine technical expertise, specialising in third-person games. I also have a keen eye for camera design and a passion for improving the player experience through the creation of complex game systems.

PROJECTS

[In Development] Sicaria | Published in Early Access on Steam

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3rd-person stealth action-adventure game set in Antwerp during the 80 Years' War (16th century)

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Method of Loci | Published on itch.io

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Method of Loci is a narrative-driven 3rd-person platformer set in a kid's nightmare

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Scanning System | Published on UE Marketplace

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A highly customizable scanning system was released on the UE Marketplace, so anyone can recreate almost any game's scanning mode

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Quake map based on historical fortress | Published on Slipseer.com

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My goal with this level is to give Quake an open-world atmosphere, drawing inspiration from the old stronghold in Daugavpils, Latvia

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Rollin'it | Published on itch.io

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"Rollin' It" is a 3D physics-based like Super Monkey Ball game set in a snow globe

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Project Hot Sauce | Published on itch.io

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"Project Hot Sauce" is a 2.5D platformer where, as a small underground critter, you dash and jump through caves, fleeing from burning lava threatening to engulf your home.

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GMTK Game Jam entry

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Global Game Jam entry

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16-Hour Workshop 

Blender 3D Modelling and Animation self-study

SKILLSETS

GAME DEVELOPMENT

UNREAL ENGINE

SOFTWARE

OTHER