Scanning system
Project Overview
Academic Review
After receiving overwhelmingly positive feedback and validation from the teaching staff and seeing potential myself, I decided to release my asset pack on UE Marketplace. All the necessary documentation was already part of the assignment, and as it was of high quality and with attention to detail, it was a quick process to get it released on 21/10/2023.
Project Aftermath: Release on UE Marketplace
Unreal Engine 5:
- Material
- Material Instances
- Material Functions
- Material Parameter Collections
- Post Processing
- Custom depth
- Actor Components
Tools
- Camera
- Editor Utility Widgets
- Blueprints and Components
- Data tables
- Levels
- Marketplace assets
- Plugins
Other:
- Word
- Excel
- PowerPoint
- Microsoft Teams
- Miro
- Perforce
- OBS and YouTube
Responsibilities
- Proposal
- Research
- Development
- Implementation
- Gym level set up
- Demo-level set-up
- Time tracking
- Testing
- Iteration
- Documentation
- Polishing
- Showcase
- Sharing in communities
- Publishing
Visual scripting: Blueprinting in UE 5
Excessive use of Material Functions in order to create more optimized Materials
Clear and commented Materials
Final product: Blueprint Actor Component with clear and commented code that is easy-to-implement in any project with video tutorial.
Modularity and Customization
4 highly customizable options for object highlighting
4 highly customizable scanning effects
One of the highlighting effects is made using a translucent material overlay (no custom depth or post processing volume is needed).
A unique feature is available: the focus scan effect, which improves readability by highlighting only the outline of the objects, which is particularly important for your game's accessibility.