Scanning system

Project Overview

Academic Review

After receiving overwhelmingly positive feedback and validation from the teaching staff and seeing potential myself, I decided to release my asset pack on UE Marketplace. All the necessary documentation was already part of the assignment, and as it was of high quality and with attention to detail, it was a quick process to get it released on 21/10/2023.

Project Aftermath: Release on UE Marketplace

Released on 21/10/2023. Average of 5-star review. More than 10 copies sold, Supports 5.1–5.3 UE versions.
UE marketplace page screenshot

Unreal Engine 5:

  • Material
  • Material Instances
  • Material Functions
  • Material Parameter Collections
  • Post Processing
  • Custom depth
  • Actor Components

Tools

  • Camera
  • Editor Utility Widgets 
  • Blueprints and Components
  • Data tables
  • Levels
  • Marketplace assets
  • Plugins 

Other:

  • Word
  • Excel
  • PowerPoint
  • Microsoft Teams
  • Miro
  • Perforce
  • OBS and YouTube

Responsibilities

  • Proposal
  • Research
  • Development
  • Implementation
  • Gym level set up
  • Demo-level set-up
  • Time tracking
  • Testing
  • Iteration
  • Documentation
  • Polishing
  • Showcase
  • Sharing in communities
  • Publishing

Visual scripting: Blueprinting in UE 5

Excessive use of Material Functions in order to create more optimized Materials

Clear and commented Materials

Final product:  Blueprint Actor Component with clear and commented code that is easy-to-implement in any project with video tutorial.

Modularity and Customization

Demo level and Reference likeliness

One of the key goals was to make a system look and work like Horizon's scanning system. I created a Demo level that would showcase similar possibilities.